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Richard Smith
Skills
I am currently working as Senior User Interface Artist at Hardlight, SEGA’s third UK based studio. Hardlight is focused exclusively on creating high quality, innovative game experiences for mobile handheld platforms. I produce concept art, pixel art, animation, and user interface design for iOS, Android and other mobile platforms.
I graduated from Coventry (Lanchester) Polytechnic in 1990 with a BA (Hons) Degree in Industrial/Transportation Design.
Before joining Hardlight in October 2012, I worked for more than 6 years at Full Fat, a small independent studio making games for mobile devices and consoles. Prior to joining Full Fat in 2006, I worked for 5 years as a freelance illustrator, for a range of clientele including the BBC, Scholastic, Dorling Kindersley and leading independent new media companies like Fjord and Unique Interactive.
I am a skilled, adaptable illustrator, artist and designer, with a diverse background in industrial design, technical illustration, fine art and web design.
I specialise in character design, and the creation of believable mechanical and industrial design. I am also an experienced user interface (UI) designer.
I have decades of experience in traditional and digital media, and have good communication and team working skills. I am inventive, enthusiastic, mature, experienced, forthright and reliable.
TOOLS
Extremely proficient in:
- Adobe Photoshop
- Adobe Illustrator
- Unity
- Unity UI
- NGUI
- Cosmigo ProMotion
Proficient in:
- Autodesk Maya
- Nintendo Layout Editor (Wii, 3DS)
- Adobe InDesign
- Corel Painter
- MonoDevelop
- Version Control
KNOWLEDGE
- Semantic markup
- HTML
- XHTML
- CSS
- PHP
- JavaScript
- C#
Endorsements
I've known Richard virtually for over a decade and have worked with him on numerous occasions on various freelance art projects, and I never cease to be amazed by his artistic range or the seeming ease with which he can quickly sketch something that instantly captures what I'm trying to describe. While he has won praise and fans with the cheery, colorful style he often uses for his games work, I have had the pleasure of viewing some of the superbly detailed line work he has done in the past for technical illustrations, and it is just as impressive.
Dan Magaha
Studio Director at Seamless Entertainment, Inc., via LinkedIn
[Richard] is an outstanding illustrative artist, and a phenomenal technical artist - I've had the honour of knowing a large number of excellent artists over the years, and [he] effortlessly stands out from the crowd. He privileged me with some superb concept work for a project of mine, and if I could hire him myself I wouldn't hesitate.
Malcolm Sparrow
Owner at Mak Software Studio, via LinkedIn

Photo © Damian Harty